This is a demo compilation of "The Cotton Club" game, developed by JVL. My contribution to this project, as a game designer, included visual concept development, drawing of the storyboard, creation of all 3D scenes, character modeling, rigging and animations, special effects and video editing.
Annual Industrial Exhibition Award Winning game - "Under Water Mess", developed by JVL. My contribution to this project, as a game designer, included visual concept development, drawing of the storyboard, creation of all 3D scenes, character modeling, rigging and animations, special effects and video editing. The game operated on the real-time 3D engine RealTart
Annual Industrial Exhibition Award Winning game - "Fortune Taipei", developed by JVL. My contribution to this project, as a game designer, included visual concept development, drawing of the storyboard, creation of all 3D scenes, character modeling, rigging and animations, special effects and video editing. The game operated on the real-time 3D engine RealTart
This is a demo compilation of "Vegas Stars" game, developed by Pong Game Studio.
My contribution to this project, as a game designer, included visual concept development, drawing of the storyboard, creation of all 3D scenes, character modeling, rigging and animations, special effects and video editing.
Architectural visualization based on AutoCAD draft. Built and rendered in 3D MAX
Architectural visualization based on AutoCAD draft. Built and rendered in 3D MAX
Architectural visualization based on AutoCAD draft. Built and rendered in 3D MAX
Kings, Queens and Jacks characters created for the "Castle Poker" game during my work for JVL- Labs.
Models built and rendered in 3D MAX
I create some of my works just to have fun, and to do what I like. "Call of Beauty" so to speak.
3D scene designed and rendered in 3D MAX
ONCE IN A BLUE MOON
I really love Fantasy Art. This is one of my fun projects. 3D scene designed and rendered in 3D MAX
BALLOONIA
Annual Industrial Exhibition Award Winning game "BALLOONIA", I created during my work for JVL- Corporation. On this project I came up with the general idea of the game, developed the visual concept, storyboard, all 3D assets and animations. The game operated on the real-time 3D engine RealTart